commande/config cs
Moderator: PoToS @dmins CS
-
- ~ PoToS @dmin ~
- Posts: 624
- Joined: 07 Apr 2003 11:06
- Location: Lille
commande/config cs
ca en aiderai pitetre kelke zun !
+alt1 developer extra commands for mod authors; not currently used in HL or TFC
+attack controls fire
+attack2 controls alternate fire (Special Ability Menu in TFC) see special
+back controls move backward
+break unknown ?
+camdistance controls move chase cam away from player (only works if thirdperson activated)
+camin controls move chase cam in (forward) only works if thirdperson activated
+cammousemove controls allow mouse motion to control chase cam while held down (only works if thirdperson activated)
+camout controls move chase cam out (back) only works if thirdperson activated
+campitchdown controls decrease chase cam pitch (aim down) only works if thirdperson activated
+campitchup controls increase chase cam pitch (aim up) only works if thirdperson activated
+camyawleft controls yaw (tilt) chase cam left (only works if thirdperson activated)
+camyawright controls yaw (tilt) chase cam right (only works if thirdperson activated)
+commandmenu controls open the command menu
+det20 controls set detpack to explode in 20 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+det5 controls set detpack to explode in 5 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+det50 controls set detpack to explode in 50 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+duck controls duck (a.k.a. crouch)
+forward controls move forward
+graph controls enable net_graph display
+gren1 controls launch grenade type 1 (see primeone, primetwo, throwgren) [Flags: tfc]
+gren2 controls launch grenade type 2 (see primeone, primetwo, throwgren) [Flags: tfc]
+jlook controls enable joystick-controlled looking around (like +mlook, but with a joystick)
+jump controls jump
+klook controls use keyboard to look around (see +mlook, +jlook))
+left controls turn left
+lookdown controls look down
+lookup controls look up
+mlook controls use mouse to look around
+movedown controls move down -- as in swim down, fly down, or climb down
+moveleft controls strafe left
+moveright controls strafe right
+moveup controls move up -- as in swim up, fly up, or climb up
+reload controls reload current weapon
+right controls turn right
+score controls show player scores
+showscores controls show pings and scores for all players on the server
+speed controls walk if autorun enabled, run if autorun disabled
+strafe controls strafe modifier, direction keys strafe while this is held down
+use controls use item (switch, scientist, sentry gun, …)
addip <min> <ipaddr> server adds an ip the server filterban list (0 minutes = permanent)
alias <name> "cmd1; cmd2" scripts define an alias to a command or commands, i.e. alias jumpduck "+moveup; +movedown; wait; -moveup; -movedown"
ambient_fade 100 audio set the distance at which ambient sounds fade away
ambient_level 0.300 audio sets sound level for ambient sounds
appenddemo <demo> demo record a demo, appending to the demo file already at half-life/valve/demo.dem
autosave prefs enable autosave
banid <min> <uid> [kick] server ban player with id for minutes (0=permanent ban). Add 'kick' after user number to also kick the player off the server. See users, kick, writeid, removeid
bgetmod server request batch mod status
bgmbuffer 4096 audio set the CD audio buffer size
bgmvolume 0 audio enable CD audio (0 may improve performance) [Flags: a]
bind <key> <"cmd1; cmd2"> scripts make activate one or more command(s) or variable settings, enclosed in quotes and separated by semicolons. Binding a key to any +command also automatically binds the release of that key to the -command (see alias)
bitmapfonts 1 video enable use of bitmap fonts (may be easier to read)
bottomcolor 6 net set the bottom color of your player model [Flags: ai]
brightness 1 video enable glare reduction (try higher values, like 3, for even brighter) [Flags: a]
build controls display build menu (ammo dispenser or sentry gun, Engineer class only) [TFC] [Flags: tfc]
cam_command 0 prefs enable chase cam commands
cam_contain 0 prefs enable chase cam auto-contain in current room
cam_idealdist 64 prefs set the preferred distance from the player model for the chase cam (only valid if thirdperson activated)
cam_idealpitch 0 prefs set the preferred pitch for the chase cam (only valid if thirdperson activated)
cam_idealyaw 90 prefs set the preferred yaw for the chase cam (only valid if thirdperson activated)
cam_snapto 0 prefs set the preferred snap interval for the chase cam (only valid if thirdperson activated)
cancelselect scripts cancel selection (i.e. what ESCAPE usually does)
cd audio control CD audio. 'cd stop' stops play, 'cd loop X' plays track X (1-16 valid)
centerview controls centers the view
changeclass controls display class change menu (can use slotX to select from menu) [Flags: tfc]
changelevel <map> server load the map specified without disconnecting clients from the server
changelevel2 <map> server load the map specified and continue the current game without disconnecting clients from the server
changeteam controls display team change menu (can use slotX to select from menu) [Flags: tfc]
chase_active 0 prefs enable chase-cam (third-person view, like TombRaider or Hexen 2)
chase_back 100 prefs set the preferred cam distance from the player when backing up
chase_right 0 prefs set the preferred offset to the side for the chase cam
chase_up 16 prefs set the preferred offset up for the chase cam
clear misc clear the console screen
clientport 27005 net set defail client port (TCP/IP) for connecting to a server (may specify other port with "connect ip:port")
cl_allowdownload 1 net enable download of maps, models, and decals on joining a server [Flags: a]
cl_allowupload 1 net enable upload of maps, models, and decals on joining a server [Flags: a]
cl_allow_download old replaced by cl_allowdownload
cl_allow_upload old replaced by cl_allowupload
cl_anglespeedkey 0.670 prefs set the speed that the direction keys (not mouse) change the view angle
cl_backspeed 400 prefs set the player backup speed on a server, up to server max [Flags: a]
cl_bob 0.010 prefs set the amount that your player view bobs while running. Motion-sick types should set this to 0.
cl_bobcycle 0.800 prefs set how frequently player view bobs while running. Motion-sick types should set this to 0.
cl_bobup 0.500 prefs set the the amount of movement before view-bobbing kicks in. Motion-sick types should set this to 0.
cl_clockreset 0.1 unknown ?
cl_cmdbackup 2 unknown ? [Flags: a]
cl_cmdrate 30 net set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games. [Flags: a]
cl_dlmax 128 net set the maximum number of kilobytes to download from a server [Flags: ai]
cl_download_ingame 1 net enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) [Flags: a]
cl_fixtimerate 7.5 net sets the fixed time rate
cl_forwardspeed 400 prefs set the player maximum forward speed. may not exceed server max [Flags: a]
cl_gaitestimation 1 net enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_gg 0 demo enable Game Gauge mode (gg starts running a demo in gamegauge mode and will report averag FPS at the end
cl_gibcount 4 video sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS [Flags: a]
cl_giblife 25 video sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS [Flags: a]
cl_gibvelscale 1 video sets the scale factor for gib graphics. higher may improve FPS [Flags: a]
cl_hightrack 0 net force a spectator on follow mode (tracking a single player) to always track the highest scoring player (thanks Ken).
cl_himodels 0 prefs enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) [Flags: a]
cl_idealpitchscale 0.8 unknown ? [Flags: a]
cl_latency 0 net set client latency value
cl_lb 0 net enable client-side blood splat prediction (if cl_lw is 1). If on, hits may look like misses and vice-versa. [Flags: ai]
cl_lc 1 net enable lag compensation (if server enables with sv_unlag 1) [Flags: ai]
cl_lw 1 net enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality. Leave on (1) if you have lag compensation on (cl_lc 1). [Flags: ai]
cl_messages prefs displays server messages
cl_movespeedkey 0.300 prefs set movement speed for keyboard movement keys
cl_needinstanced 0 unknown ?
cl_nopred 0 net disable client-side prediction (1 may increase lag)
cl_nosmooth 0 unknown ?
cl_pitchdown 89 prefs set maximum angle that player can look down (in degrees)
cl_pitchspeed 225 prefs set pitch (up and down) change speed
cl_pitchup 89 prefs set maximum angle thaat player can look up (in degrees)
cl_rate 9001.204 net set rate that client will send data to the server in bytes per second (suggested starting values: 1000-4000 modem, 5000-7000 ISDN, 6000-10000 cable/DSL, 7000-20000 T1, 20000+ LAN) -- bad values cause LAG! turn on the r_netgraph 3 to help evaluate different values, and try non-integers like 4001.0528.
cl_resend 6 net set resend count (the number of times to attempt to resend packets)
cl_showerror 0 prefs enable error display
cl_showevents 0 prefs enable event display
cl_showfps 0 video enable FPS display (frames per second)
cl_showmessages 0 prefs enable display of game messages
cl_shownet 0 net enable display of network packet numbers
cl_sidespeed 400 prefs set the manimum player strafing speed (may not exceed server manimum)
cl_slist 10 prefs set the number of servers in the serverlist
cl_smoothtime 0.1 unknown ?
cl_solid_players 1 prefs enable solid player models
cl_spectator_password 0 net set the password for spectator access to a server
cl_timeout 305 net set the inactivity time before a client is disconnected (timed out) [Flags: a]
cl_updaterate 20 net set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50. [Flags: ai]
cl_upspeed 320 prefs set the player climbing up speed (up to server max)
cl_vsmoothing 0.05 unknown ? [Flags: a]
cl_waterdist 4 prefs set underwater distance
cl_yawspeed 210 prefs set turning speed (with keyoard, up to server max)
cmd <cmd> [arguments] misc formal way for a client to issue a command to the server -- when using the console, the 'cmd' part may be omitted.
cmdline 0 developer display the command-line arguments passed by hl.exe [Flags: sv]
cmdlist developer print a list of commands to the console (cmdlist log logfile saves the list to c:\logfile); you can specify a mask for the list, such as 'cmdlist a' to list all commands beginning with 'a', etc.
com_filewarning 0 unknown ?
condebug misc enable console debug mode
condump <filename> misc dump the console to the text file specified
connect <ip> : [port] net connect to a miltiplayer server with ip address and optional
console 1 misc enable console [Flags: a]
contimes <n> developer show n overlay lines (n = 4 to 64)
con_color 255 prefs set console color [Flags: a]
con_notifytime 4 prefs set console message notification time (how long messages stay on screen)
coop 0 net enable cooperative play mode see the coop link on the main page for tips on getting coop working) [Flags: sv]
crosshair 1 prefs enable crosshair [Flags: a]
cr_demoman server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_engineer server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_hwguy server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_medic server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_pyro server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_random server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_scout server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_sniper server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_soldier server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_spy server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cvarlist developer lists all the console variables (cvars) to the console (cvar
c_maxdistance 200 prefs set chase cam max distance
c_maxpitch 90 prefs set chase cam max pitch
c_maxyaw 135 prefs set chase cam max yaw
c_mindistance 30 prefs set chase cam min distance
c_minpitch 0 prefs set chase cam min pitch
c_minyaw -135 prefs set chase cam min yaw
deathmatch 0 server enable deathmatch mode [Flags: sv]
decalfrequency server set how frequently clients can spray paint their logo [Flags: sv]
default_fov 90 server set the default Field-Of-View, smaller numbers zoom in, larger numbers zoom out (fish-eye style).
delta_clear unknown ?
delta_stats unknown ?
demos demo runs a loop of demos set with startdemos
detdispenser controls remotely detonate ammo dispenser (TFC Engineer class only) [Flags: tfc]
detsentry controls remotely detonate sentry gun (TFC Engineer class only) [Flags: tfc]
developer 0 scripts enable special developer debug console messages and allow 'echo' to print to the game screen, see console help for details
direct 0.900 unknown ?
discard controls drop unusable ammo -- bind a key to this and USE it in TFC every time you load up -- your teammates will thank you! [Flags: tfc]
disconnect net disconnect from a server or local game
dlfile unknown ?
dropclient server drop client from server (disconnect)
dropitems controls drop the flag (useful for handing it off to a teammate)
d_spriteskip 0 unknown ?
echo "text" scripts print a message to the console. To print to screen: 'developer 1; echo "text"; developer 0'
edgefriction 2 server set friction between players and walls or objects [Flags: sv]
endmovie demo the commands 'startmovie' and 'endmovie' start and stop recordding to a video stream, that is basically a bunch of bitmap images in a single file. You use the command like this: From the console type in: startmovie then enter a map using the map command from the console. I have had problems starting up the comand while in a map with the current version of half life but not with the origional CD copy. You need to issue the endmoive command to stop it. Note that this takes up a large amount of disk space. Then you need to compile a program called 'mkmovie' in the valve utils from the SDK (see the misc files section), and use this program to extract all the bitmaps from within the single video stream file. Then you use a program such as Adobe Premiere to string them together into an AVI, or mpg if you have the plugins. Be sure to import them such that their duration is only frame. You need a fast computer to do this properly, if not you will get like 15 frames per second, which is fine for most people, and still gets you a useable ingame video stream. If you have a slow pc, be sure to set the avi to 15 frames per second, but if your pc is fast then 24 or 30 frames per second is good too. Thanks to Evan for that info.
entities developer list currently loaded entities
envmap developer creates the 6 BMP images for sky boxes from the player's current position. Size is set with gl_envmapsize .
escape controls same as [ESCAPE] key, hides console, cancels selection, etc.
exec <filename> scripts execute a script file of console commands, often have .cfg or .rc extension, though not required. script files can include any console commands and variable settings, see console help for details
exit misc quit game or server to windows without confirmation
ex_correct 0 unknown ?
ex_diminishextrap 0 unknown ?
ex_extrapmax 1.2 unknown ?
ex_interp 0.1 unknown ?
ex_maxaccel 2000 unknown ?
ex_maxerrordistance 64 unknown ?
ex_maxspeed 750 unknown ?
ex_minvelocity 0 unknown ?
fakelag 0 net simulates lag, higher values are laggier
fakeloss 0 net simulates packet loss, higher values are more lossy
feign controls fake a death noise and then feign death (Spy class only) [Flags: tfc]
firstperson prefs enable first-person view (see thirdperson, chase_cam)
flaginfo controls display flag status (TFC) [Flags: tfc]
flush developer flush memory and reload
fly cheats One would think this would enable flying, but noclip does insstead. See the cheats page for details.
ForceCloseCommand unknown ?
force_centerview controls snaps player view to straight ahead
fov 90 controls set the field-of-vision size. Smaller numbers zoom in, larger numbers zoom out, valid range is 1-179.
fps_lan old replaced by fps_max
fps_max 72 video set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag.
fps_modem old replaced by fps_max
fps_single old replaced by fps_max
fullinfo <complete info string> server enable verbose user information display
fullserverinfo server enable verbose server information display
gamedir developer set game base directory
gamma 3 video set video gamma level [Flags: a]
getcertificate net authenticates your cd key (by checking it with won.net) without joining a server
gg <demoname> demo run Game Gauge benchmark using demoname if cl_gg = 1
give cheats spawn a weapon, item, or character. See the cheats page for details.
gl_affinemodels 0 video makes my screen go crazy (Voodo2)
gl_alphamin 0.250 video set minimum alpha blending level
gl_clear 0 video makes cracks between textures visible when 1
gl_cull 1 video enable rendering of visible objects only (0 will slow fps)
gl_d3dflip 0 video enable reversed rendering order for D3D video mode
gl_dither 1 video enable dithering [Flags: a]
gl_dump video dump data about video card: vendor, renderer, version, entensions
gl_flipmatrix 0 video enable special crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll) [Flags: a]
gl_keeptjunctions 1 video enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_lightholes 1 video enable light holes (0 may improve perfomance)
gl_log <logfile> video writes graphic debug messages to logfile
gl_max_size 256 video set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_monolights 0 video creates a uniform light source with no shadows (OpenGL only) [Flags: a]
gl_nobind 0 video enable replacing textures with bizarre alphanumeric characters (trippy)
gl_nocolors 0 video disable colors (OpenGL only)
gl_overbright 1 video enable maximum brightness mode [Flags: a]
gl_palette_tex 1 video enable paletted textures
gl_picmip 0 video set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_playermip 0 video set player rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_polyoffset 4 video set polygon offset -- try larger values for flickering decal or texture problems [Flags: a]
gl_reporttjunctions 0 video enable T-junction reporting to console, see gl_keeptjunctions
gl_round_down 3 video set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_smoothmodels 1 video enable model smoothing. Disabling (0) may increase fps a bit
gl_spriteblend 1 video enable blending sprite graphics
gl_texels video report the number of texesl uploaded to the video card
gl_texsort 0 video enables brighter and more vivid textures, but slows performance
gl_texturemode [type] video set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.
gl_wateramp 0 video enable amplified (higher) waves in water. 1 may decrease FPS (see sv_wateramp)
gl_zmax 4096 video set max size for zbuffer
gl_ztrick 1 video speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
god cheats toggle god mode (invincibility). See the cheats page for details.
graphheight 64 net set height of r_netgraph/net_graph display
heartbeat server send a heartbeat signal to the master server (set setmaster)
hideconsole controls hide the console
hisound 0 audio enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit (0 may improve performance) [Flags: a]
HostMap 0 unknown
hostname <name> server set server hostname (the name that will appear in server browser lists, if setmaster is set)
hostport 0 server set host connection port
host_framerate 0 demo set the speed that host and server interact with the game.
host_limitlocal 0 unknown ?
host_profile 0 unknown ?
host_speeds 0 video enable display of current FPS on-screen
hpkextract <name> [all|1 idx] developer extract files from hpk file (opts = [all | single index])
hpklist <hpkname> developer list files in hpk file
hpkremove <name> <index> developer remove file from hpkfile
hpkval <hpkname> developer display checksum value for hpk file
hud_capturemouse 1 prefs enable locking mouse pointer to menu area when menu activated [Flags: a]
hud_centerid 0 prefs enable center screen display of player ID names (instead of lower-left corner) [Flags: a]
hud_classautokill 1 prefs enable auto-suicide on class changes [Flags: a]
hud_deathnotice_time 6 prefs set how long death messages remain onscreen
hud_drawhistory_time 5 prefs set how long HUD item icons remain onscreen
hud_fastswitch 1 prefs enable fast weapon switching (0 is HL-style, where you must press fire after picking a weapon before it is activated) [Flags: a]
hud_saytext_time 5 prefs set how long chat messages remain onscreen
hud_takesshots 0 prefs enable screen shot saving at the end of all games [Flags: a]
impulse 100 controls enable flashlight
interp video enable frame interpolation
invnext controls select next item in inventory
invprev 0 controls select previous item in inventory
ip 0 server echo server ip
ipx_clientport 0 net set client port for IPX LAN game
ipx_hostport 0 server set host port for IPX LAN game
ip_clientport 0 net set client port for TCP/IPLAN game
ip_hostport 0 server set host port for TCP/IP LAN game
joyadvanced 0 joystick set to 1 before changing any advanced joystick variables, then call joyadvancedupdate to activate changes
joyadvancedupdate joystick enable advanced joystick settings (use after setting joyadvanced 1 and making any variable changes desired)
joyadvaxisr 0 joystick set mapping of DirectInput axis R (typically joystick rudder) -- not used. Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisu 0 joystick set mapping of DirectInput axis U (custom axis - Assassin 3D trackball left and right, WingMan Warrior SpinControl and SpaceOrb roll). Sets the Assassin 3D to relative turning left and right. (Not self centering). Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisv 0 joystick set mapping of DirectInput axis V (custom axis - Assassin 3D trackball forward and backward and SpaceOrb yaw). Sets the Assassin 3D to relative free-look up and down. (Not self centering). Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisx 0 joystick set mapping of DirectInput axis X (typically joystick left and right); allows joystick to turn. Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisy 0 joystick set mapping of DirectInput axis Y (typically joystick forward and backward). Allows the joystick to move forward and backward. Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisz 0 joystick mapping of DirectInput axis Z (typically joystick throttle). Not used.
joyforwardsensitivity -1 joystick set the ramp-up speed or how much joystick movement is required for moving "full speed" forward and backward (negative numbers invert directions)
joyforwardthreshold 0.150 joystick set the dead-zone for moving forward and backward (If you have problems with your character moving forward or back when trying to stop or strafe, increase this number to .20)
joyname 0 joystick set joystick name
joypitchsensitivity 1 joystick set the speed or ratio used when you look up and down using the Assassin 3D (negative numbers invert directions)
joypitchthreshold 0.150 joystick set the dead-zone for looking up and down (If you have problems with your character looking up or down when trying to stop or strafe, increase this number to .20)
joysidesensitivity -1 joystick set the ramp-up speed or how much joystick movement is required for moving "full speed" side to side (negative numbers invert directions)
joysidethreshold 0.150 joystick set the dead-zone for moving side to side (If you have problems with your character moving sideways when trying to stop or walk along a ledge, increase this number to .20)
joystick 0 joystick disable joystick (0 may give you a slight performance boost) [Flags: a]
joywwhack1 0 joystick set to 1 for Logitech WingMan Warrior, maybe for other models also
joywwhack2 0 joystick set to 1 for Logitech WingMan Warrior, maybe for other models also
joyyawsensitivity -1 joystick set the speed that or ratio used when you look left to right using the Assassin 3D (negative numbers invert directions)
joyyawthreshold 0.150 joystick set the dead-zone for looking right and left (If you have problems with your character turning when trying to stop or strafe, increase this number to .20)
kick <name or userid or uniqueid> server kick player from a server (server console or rcon only), Use the 'users' command to get a list of userid's and uniqueid's. See kick, banid, writeid, removeid.
kill controls suicide
lambert 1.500 unknown sets the player model shading value. -1.01 used to make players brighter. No longer has any effect.
lastinv controls switch back to last item or weapon used [Flags: tfc]
lcd_x 0 video screws up my screen
lcd_yaw 0 video screws up my screen
lightgamma 2.500 video set lighting gamma value
list net lists local servers found by slist command
listdemo <demoname> demo list info on demo file
listid server list id numbers
listip server list ip addresses in the filter ban list
load <name> misc load a saved game
loadas8bit 0 audio set to 1 to force 8-bit (lower quality) sounds (see hisound also)
localinfo server show local info settings
log server enable/disable logging (put 'log on' in autoexex.cfg, NOT server.cfg)
logaddress <ip> <port> server set address for logfile (to log to a remote machine)
lookspring 0 mouse enable automatic view centering when +mlook is deactivated [Flags: a]
lookstrafe 0 mouse enable mouse strafing when +mlook is deactivated [Flags: a]
lservercfgfile server set listen server config file (default is listenserver.cfg)
map <mapname> server change to map half-life\tfc\mapname.bsp (.bsp not required) -- will disconnect any clients on the server, see changelevel and changelevel2 to change maps without disconnecting clients
mapcyclefile server specifies the name of the list of maps to cycle through on a server, default is mapcycle.txt
maps <substring> server list maps containing substring, * lists all
maxplayers server set maximum number of clients allowed to connect to the server
mcache developer list model cache contents
messagemode controls prompt for a chat message to send to all clients connected to the server
messagemode2 controls prompt for a chat message to send to your teammates only
model 0 prefs If modelname is unspecified, this will display the current player model name. To change your player model, specify the name of a folder in Valve/models/player that contains a .mdl file. To view the model, start a multiplayer game and type chase_active 1. [Flags: ai]
motd server display the message of the day (motd.txt) for the current server
mp_allowmonsters server enable monsters in multiplayer mode (bots) [Flags: sv]
mp_autocrosshair server enable aiming assistance for clients [Flags: sv]
mp_consistency 1 unknown ? [Flags: sv]
mp_decals 2000 server set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) [Flags: a]
mp_defaultteam unknown ?
mp_falldamage server enable realistic falling damage [Flags: sv]
mp_flashlight server enable flashlights for clients [Flags: sv]
mp_footsteps 1 server enable footstep sounds [Flags: sv]
mp_forcerespawn server enable automatic forced respawns for players [Flags: sv]
mp_fraglimit server set the number of frags (by any single player) between map changes, see timelimit [Flags: sv]
mp_friendlyfire server enable friendly fire in teamplay mode (mp_teamplay) [Flags: sv]
mp_logecho 1 server enable logging of echo commands
mp_logfile 1 server enable logging during multiplayer [Flags: sv]
mp_teamlist server ? [Flags: sv]
mp_teamoverride unknown ?
mp_teamplay server set teamplay mode flags -- set this variable to the sum of the numbers by the options you want enabled: 1=teamplay on (always set this for teamplay mode), 2=half-damage friendly-fire, 4=no damage friendly-fire, 8=half-damage friendly explosive, 16=no friendly explosive damage, 128=half-damage armor friendly-fire, 256=no damage to armor from friendly-fire, 512=half-damage armor friendly explosive, 1024=no damage to armor from friendly explosive, 2048=YOU take half damage from hitting Teammate with direct weaponfire, 4096=YOU take no damage from hitting Teammate with direct weaponfire, 8192=YOU take half damage from hitting Teammate with explosive weaponfire, 16384=YOU take no damage from hitting Teammate with explosive weaponfire, 32768=YOUR armor takes half damage from hitting Teammate with direct weaponfire, 65536=YOUR armor takes no damage from hitting Teammate with direct weaponfire, 131072=YOUR armor takes half damage from hitting Teammate with explosive weaponfire, 262144=YOUR armor takes no damage from hitting Teammate with explosive weaponfire.
A common setting used to deter spamming is 1 + 4 + 16 + 256 + 1024 + 2048 + 8192 + 32768 + 131072 = 175381 [Flags: sv]
mp_timelimit server set the time (in minutes) between map changes, see fraglimit [Flags: sv]
mp_weaponstay server enable permanent weapons [Flags: sv]
m_filter 0 mouse enable mouse filtering (smoothing) [Flags: a]
m_forward 1 mouse set mouse forward speed sensitivity multiplier [Flags: a]
m_pitch -0.022 mouse set mouse pitch (up and down motion) speed sensitivity multiplier. Note that NEGATIVE values result in an inverted mouse (moving mouse forward looks down), while positive values result in a non-inverted mouse (moving mouse forward looks up) [Flags: a]
m_side 0.800 mouse set mouse strafing speed sensitivity multiplier [Flags: a]
m_yaw 0.022 mouse set mouse yaw speed sensitivity multiplier [Flags: a]
name 0 net set client player name [Flags: ai]
net_address 0 net ?
net_chokeloop 0 net ?
net_drawslider 0 net ?
net_graph 0 net enables network condition graph that shows FPS, network latency, incoming server update rate, incoming bandwidth, outgoing bandwidth, and a running graph of ping (which is network latency plus delays caused by video rendering). Turn on the net_graph and try different values for the tweaking variables to find the best settings for your system and network conditions. Be sure to turn it back off since it will lower FPS some. [Flags: a]
net_graphpos 1 net set position of network graph (if net_graph 1). 1=bottom right, 2=bottom center, 3=bottom left [Flags: a]
net_graphsolid 1 net enable solid graph if net_graph 1 [Flags: a]
net_graphwidth 192 net set net_graph width [Flags: a]
net_scale 5 net set net_graph vertical scale [Flags: a]
net_showdrop 0 net enable display of dropped network packets
net_showpackets 0 net enable network packet display
new developer internal command used to start a new game
noclip cheats toggles clipping mode. when clipping disabled (noclip active), you can walk through walls and fly. See the cheats page for details.
nosound 0 audio disable sounds (1 will make the game silent)
notarget cheats toggle notarget mode where enemies ignore the player. See the cheats page for details.
password 0 server set private server password (0 = public server, anyone can join) [Flags: i]
path server display current search path for game files
pausable 1 server enable whether or not clients can pause server game [Flags: sv]
pause controls pause game
ping server display name and ping of all clients connected to the server
pingservers net display pings of servers in the serverlist
play <filename> scripts play a WAV audio file designated by filename
playdemo <filename> demo play the demo in file Half-Life/valve/filename.dem at normal speed (use timedemo to play at max fps and report average fps).
playvol demo set demo playback volume
pointfile <filename> developer try to load maps\filename.pts
port 27015 net set the default connect port
ppdemostart unknown ?
precache 1 prefs enable pre-loading of all needed files at map start (1 may help skipping/stoppoing problems)
primeone controls prime grenade type 1 (same at pressing, but not releasing the key bound to +gren1) [Flags: tfc]
primetwo controls prime grenade type 2 (same at pressing, but not releasing the key bound to +gren2) [Flags: tfc]
ptrack unknown crash the computer (well, mine at least)
pushlatency -50 net set pushlatency (try around -1/2 to -1 times ping) -- some people say using non-integer values (like -100.0521) reduces lag [Flags: a]
quit misc exit to windows without confirmation
rate 9001.204 old replaced by cl_rate
rcon <password> "commands" server remote console operation of a server. "commands" can be any console commands or variable settings. is required if the server password variable is set to anything except 0, unless client password variable is set to the same value
rcon_address 0 server set remote console ip address
rcon_password 0 server set password for remote console operation
rcon_port 0 server set remote console port
reconnect net reconnect to the current server
record <filename> demo starts recording demo to Half-Live\valve\filename.dem, see stop
reload server reload current map
removedemo <demo> <segmt> demo remove segment from a demo
removeid <userid or uniqueid> server Un-ban a user (remove the id from the ban list). See users, kick, banid, writeid, removeid
removeip server remove ip from filterban list
restart server restarts the current multiplayer map (remove decals, blood, bulletholes, scores, etc.)
retry net try reconnecting to the last server four more times (after four failed attempts)
room_delay 0 audio 3D sound setting
room_dlylp 2 audio 3D sound setting
room_feedback 0.520 audio 3D sound setting
room_left 0.010 audio 3D sound setting
room_lp 0 audio 3D sound setting
room_mod 0 audio 3D sound setting
room_off 0 audio 3D sound setting
room_refl 0.900 audio 3D sound setting
room_rvblp 1 audio 3D sound setting
room_size 0.060 audio 3D sound setting
room_type 18 audio 3D sound setting
r_bmodelhighfrac unknown ? [Flags: a]
r_bmodelinterp unknown ?
r_cachestudio unknown ?
r_decals 4096 prefs set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner)
r_drawentities 1 developer enable rendering of entities: 0=no entities, 1=normal entities, 2=no textures, 3=hitbox only, 4=translucent hitboxes
r_drawviewmodel 1 prefs enable drawing player weapon model (off improves perfomance a bit)
r_dynamic 1 prefs enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps)
r_fullbright 0 prefs enable max brightness, local game only
r_glowshellfreq 2.200 prefs set the frequency of shimmering on glowing shells around flags and keys
r_lightmap 0 developer Software rendering mode only -- display only one of the four possible lightmaps (valid values are 0, 1, 2, 3). Useful for viewing range of switched lights
r_mirroralpha 1 video enable reflective textures (0 may improve performance)
r_mmx 1 prefs force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0)
r_netgraph old replaced by net_graph
r_norefresh 0 prefs enable clearing hud and console before redrawing
r_novis 0 prefs enable drawing underwater polygons (must be 1 for r_wateralpha to work)
r_shadows 0 prefs enable player shadows (decreases performance and doesn't look that great)
r_speeds 0 prefs enable display of average fps, draw speed, and polygon info (use to see running FPS info)
r_traceglow 0 prefs enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance)
r_wadtextures 0 unknown ?
r_wateralpha 1 prefs enable alpha blending underwater (r_novis muse be 1 for this to work)
save <name> misc save the current game (1p only), see load
saveme controls call for medic (TFC) [Flags: tfc]
say "text" scripts echo text to the screen of all players. A percent sign followed by A, H, or I in the text will be replaced by your player's current Armor, Health, and ID'd player, respectively. For example: say "I have %A armor, %H health, and am staring at player %I" will look like "I have 45 armor, 97 health, and am staring at player CoolGuy".
say_team "text" scripts echo text to the screen of team members only. A percent sign followed by A, H, or I in the text will be replaced by your player's current Armor, Health, and ID'd player, respectively. For example: say "I have %A armor, %H health, and am staring at player %I" will look like "I have 45 armor, 97 health, and am staring at player CoolGuy".
screenshot misc capture the current screen and save to disk
scr_centertime 2 prefs set how long server messages remain on screen
scr_connectmsg 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_connectmsg1 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_connectmsg2 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_conspeed 600 prefs set the console scroll speed (try 3000 to make it nearly instant)
scr_ofsx 0 scripts set screen message x-offset
scr_ofsy 0 scripts set screen message y-offset
scr_ofsz 0 scripts set screen message z-offset
scr_printspeed 8 scripts set screen message print speed
sendents unknown ?
sensitivity 3 mouse set mouse sensitivity [Flags: a]
servercfgfile server set server .cfg file (default is server.cfg)
serverinfo server display server information (variables flagged sv)
setdemoinfo <demo> <segmt> info demo add info to demo: info = title "text", play tracknum, fade
setinfo server display model name, color settings, name, rate, and model crc
setmaster <ip or hostname> server set the master server (server list manager) for the server, see heartbeat
sfeign controls feign death silently (TFC Spy class only) [Flags: tfc]
showinfo net enable display of all packets
showpause 1 developer enable pause graphic display
showram 0 developer enable display of available RAM
shutdownserver server shut down the server
sizedown video decrease screen size (will increase FPS, won't work on all video cards)
sizeup video increase screen size (will decrease FPS, won't work on all video cards)
skill 3 misc set the skill level (single player, coop)
skin 0 prefs set model skin (anyone know how to put more than one skin in a .mdl file so we can use this?) [Flags: ai]
sk_12mm_bullet1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_12mm_bullet2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_12mm_bullet3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mmAR_bullet1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mmAR_bullet2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mmAR_bullet3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mm_bullet1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mm_bullet2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mm_bullet3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_dmg_punch1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_dmg_punch2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_dmg_punch3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_apache_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_apache_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_apache_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_barney_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_barney_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_barney_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_battery1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_battery2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_battery3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_blast1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_blast2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_blast3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_slash1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_slash2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_slash3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_health_factor1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_health_factor2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_health_factor3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_radius_blast1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_radius_blast2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_radius_blast3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_bite1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_bite2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_bite3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_spit1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_spit2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_spit3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_whip1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_whip2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_whip3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgball1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgball2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgball3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgzap1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgzap2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgzap3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_speedball1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_speedball2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_speedball3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_fire1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_fire2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_fire3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_slash1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_slash2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_slash3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_stomp1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_stomp2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_stomp3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_hassassin_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_hassassin_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_hassassin_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_headcrab_dmg_bite1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_headcrab_dmg_bite2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_head
+alt1 developer extra commands for mod authors; not currently used in HL or TFC
+attack controls fire
+attack2 controls alternate fire (Special Ability Menu in TFC) see special
+back controls move backward
+break unknown ?
+camdistance controls move chase cam away from player (only works if thirdperson activated)
+camin controls move chase cam in (forward) only works if thirdperson activated
+cammousemove controls allow mouse motion to control chase cam while held down (only works if thirdperson activated)
+camout controls move chase cam out (back) only works if thirdperson activated
+campitchdown controls decrease chase cam pitch (aim down) only works if thirdperson activated
+campitchup controls increase chase cam pitch (aim up) only works if thirdperson activated
+camyawleft controls yaw (tilt) chase cam left (only works if thirdperson activated)
+camyawright controls yaw (tilt) chase cam right (only works if thirdperson activated)
+commandmenu controls open the command menu
+det20 controls set detpack to explode in 20 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+det5 controls set detpack to explode in 5 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+det50 controls set detpack to explode in 50 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+duck controls duck (a.k.a. crouch)
+forward controls move forward
+graph controls enable net_graph display
+gren1 controls launch grenade type 1 (see primeone, primetwo, throwgren) [Flags: tfc]
+gren2 controls launch grenade type 2 (see primeone, primetwo, throwgren) [Flags: tfc]
+jlook controls enable joystick-controlled looking around (like +mlook, but with a joystick)
+jump controls jump
+klook controls use keyboard to look around (see +mlook, +jlook))
+left controls turn left
+lookdown controls look down
+lookup controls look up
+mlook controls use mouse to look around
+movedown controls move down -- as in swim down, fly down, or climb down
+moveleft controls strafe left
+moveright controls strafe right
+moveup controls move up -- as in swim up, fly up, or climb up
+reload controls reload current weapon
+right controls turn right
+score controls show player scores
+showscores controls show pings and scores for all players on the server
+speed controls walk if autorun enabled, run if autorun disabled
+strafe controls strafe modifier, direction keys strafe while this is held down
+use controls use item (switch, scientist, sentry gun, …)
addip <min> <ipaddr> server adds an ip the server filterban list (0 minutes = permanent)
alias <name> "cmd1; cmd2" scripts define an alias to a command or commands, i.e. alias jumpduck "+moveup; +movedown; wait; -moveup; -movedown"
ambient_fade 100 audio set the distance at which ambient sounds fade away
ambient_level 0.300 audio sets sound level for ambient sounds
appenddemo <demo> demo record a demo, appending to the demo file already at half-life/valve/demo.dem
autosave prefs enable autosave
banid <min> <uid> [kick] server ban player with id for minutes (0=permanent ban). Add 'kick' after user number to also kick the player off the server. See users, kick, writeid, removeid
bgetmod server request batch mod status
bgmbuffer 4096 audio set the CD audio buffer size
bgmvolume 0 audio enable CD audio (0 may improve performance) [Flags: a]
bind <key> <"cmd1; cmd2"> scripts make activate one or more command(s) or variable settings, enclosed in quotes and separated by semicolons. Binding a key to any +command also automatically binds the release of that key to the -command (see alias)
bitmapfonts 1 video enable use of bitmap fonts (may be easier to read)
bottomcolor 6 net set the bottom color of your player model [Flags: ai]
brightness 1 video enable glare reduction (try higher values, like 3, for even brighter) [Flags: a]
build controls display build menu (ammo dispenser or sentry gun, Engineer class only) [TFC] [Flags: tfc]
cam_command 0 prefs enable chase cam commands
cam_contain 0 prefs enable chase cam auto-contain in current room
cam_idealdist 64 prefs set the preferred distance from the player model for the chase cam (only valid if thirdperson activated)
cam_idealpitch 0 prefs set the preferred pitch for the chase cam (only valid if thirdperson activated)
cam_idealyaw 90 prefs set the preferred yaw for the chase cam (only valid if thirdperson activated)
cam_snapto 0 prefs set the preferred snap interval for the chase cam (only valid if thirdperson activated)
cancelselect scripts cancel selection (i.e. what ESCAPE usually does)
cd audio control CD audio. 'cd stop' stops play, 'cd loop X' plays track X (1-16 valid)
centerview controls centers the view
changeclass controls display class change menu (can use slotX to select from menu) [Flags: tfc]
changelevel <map> server load the map specified without disconnecting clients from the server
changelevel2 <map> server load the map specified and continue the current game without disconnecting clients from the server
changeteam controls display team change menu (can use slotX to select from menu) [Flags: tfc]
chase_active 0 prefs enable chase-cam (third-person view, like TombRaider or Hexen 2)
chase_back 100 prefs set the preferred cam distance from the player when backing up
chase_right 0 prefs set the preferred offset to the side for the chase cam
chase_up 16 prefs set the preferred offset up for the chase cam
clear misc clear the console screen
clientport 27005 net set defail client port (TCP/IP) for connecting to a server (may specify other port with "connect ip:port")
cl_allowdownload 1 net enable download of maps, models, and decals on joining a server [Flags: a]
cl_allowupload 1 net enable upload of maps, models, and decals on joining a server [Flags: a]
cl_allow_download old replaced by cl_allowdownload
cl_allow_upload old replaced by cl_allowupload
cl_anglespeedkey 0.670 prefs set the speed that the direction keys (not mouse) change the view angle
cl_backspeed 400 prefs set the player backup speed on a server, up to server max [Flags: a]
cl_bob 0.010 prefs set the amount that your player view bobs while running. Motion-sick types should set this to 0.
cl_bobcycle 0.800 prefs set how frequently player view bobs while running. Motion-sick types should set this to 0.
cl_bobup 0.500 prefs set the the amount of movement before view-bobbing kicks in. Motion-sick types should set this to 0.
cl_clockreset 0.1 unknown ?
cl_cmdbackup 2 unknown ? [Flags: a]
cl_cmdrate 30 net set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games. [Flags: a]
cl_dlmax 128 net set the maximum number of kilobytes to download from a server [Flags: ai]
cl_download_ingame 1 net enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) [Flags: a]
cl_fixtimerate 7.5 net sets the fixed time rate
cl_forwardspeed 400 prefs set the player maximum forward speed. may not exceed server max [Flags: a]
cl_gaitestimation 1 net enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_gg 0 demo enable Game Gauge mode (gg starts running a demo in gamegauge mode and will report averag FPS at the end
cl_gibcount 4 video sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS [Flags: a]
cl_giblife 25 video sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS [Flags: a]
cl_gibvelscale 1 video sets the scale factor for gib graphics. higher may improve FPS [Flags: a]
cl_hightrack 0 net force a spectator on follow mode (tracking a single player) to always track the highest scoring player (thanks Ken).
cl_himodels 0 prefs enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) [Flags: a]
cl_idealpitchscale 0.8 unknown ? [Flags: a]
cl_latency 0 net set client latency value
cl_lb 0 net enable client-side blood splat prediction (if cl_lw is 1). If on, hits may look like misses and vice-versa. [Flags: ai]
cl_lc 1 net enable lag compensation (if server enables with sv_unlag 1) [Flags: ai]
cl_lw 1 net enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality. Leave on (1) if you have lag compensation on (cl_lc 1). [Flags: ai]
cl_messages prefs displays server messages
cl_movespeedkey 0.300 prefs set movement speed for keyboard movement keys
cl_needinstanced 0 unknown ?
cl_nopred 0 net disable client-side prediction (1 may increase lag)
cl_nosmooth 0 unknown ?
cl_pitchdown 89 prefs set maximum angle that player can look down (in degrees)
cl_pitchspeed 225 prefs set pitch (up and down) change speed
cl_pitchup 89 prefs set maximum angle thaat player can look up (in degrees)
cl_rate 9001.204 net set rate that client will send data to the server in bytes per second (suggested starting values: 1000-4000 modem, 5000-7000 ISDN, 6000-10000 cable/DSL, 7000-20000 T1, 20000+ LAN) -- bad values cause LAG! turn on the r_netgraph 3 to help evaluate different values, and try non-integers like 4001.0528.
cl_resend 6 net set resend count (the number of times to attempt to resend packets)
cl_showerror 0 prefs enable error display
cl_showevents 0 prefs enable event display
cl_showfps 0 video enable FPS display (frames per second)
cl_showmessages 0 prefs enable display of game messages
cl_shownet 0 net enable display of network packet numbers
cl_sidespeed 400 prefs set the manimum player strafing speed (may not exceed server manimum)
cl_slist 10 prefs set the number of servers in the serverlist
cl_smoothtime 0.1 unknown ?
cl_solid_players 1 prefs enable solid player models
cl_spectator_password 0 net set the password for spectator access to a server
cl_timeout 305 net set the inactivity time before a client is disconnected (timed out) [Flags: a]
cl_updaterate 20 net set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50. [Flags: ai]
cl_upspeed 320 prefs set the player climbing up speed (up to server max)
cl_vsmoothing 0.05 unknown ? [Flags: a]
cl_waterdist 4 prefs set underwater distance
cl_yawspeed 210 prefs set turning speed (with keyoard, up to server max)
cmd <cmd> [arguments] misc formal way for a client to issue a command to the server -- when using the console, the 'cmd' part may be omitted.
cmdline 0 developer display the command-line arguments passed by hl.exe [Flags: sv]
cmdlist developer print a list of commands to the console (cmdlist log logfile saves the list to c:\logfile); you can specify a mask for the list, such as 'cmdlist a' to list all commands beginning with 'a', etc.
com_filewarning 0 unknown ?
condebug misc enable console debug mode
condump <filename> misc dump the console to the text file specified
connect <ip> : [port] net connect to a miltiplayer server with ip address and optional
console 1 misc enable console [Flags: a]
contimes <n> developer show n overlay lines (n = 4 to 64)
con_color 255 prefs set console color [Flags: a]
con_notifytime 4 prefs set console message notification time (how long messages stay on screen)
coop 0 net enable cooperative play mode see the coop link on the main page for tips on getting coop working) [Flags: sv]
crosshair 1 prefs enable crosshair [Flags: a]
cr_demoman server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_engineer server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_hwguy server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_medic server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_pyro server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_random server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_scout server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_sniper server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_soldier server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_spy server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cvarlist developer lists all the console variables (cvars) to the console (cvar
c_maxdistance 200 prefs set chase cam max distance
c_maxpitch 90 prefs set chase cam max pitch
c_maxyaw 135 prefs set chase cam max yaw
c_mindistance 30 prefs set chase cam min distance
c_minpitch 0 prefs set chase cam min pitch
c_minyaw -135 prefs set chase cam min yaw
deathmatch 0 server enable deathmatch mode [Flags: sv]
decalfrequency server set how frequently clients can spray paint their logo [Flags: sv]
default_fov 90 server set the default Field-Of-View, smaller numbers zoom in, larger numbers zoom out (fish-eye style).
delta_clear unknown ?
delta_stats unknown ?
demos demo runs a loop of demos set with startdemos
detdispenser controls remotely detonate ammo dispenser (TFC Engineer class only) [Flags: tfc]
detsentry controls remotely detonate sentry gun (TFC Engineer class only) [Flags: tfc]
developer 0 scripts enable special developer debug console messages and allow 'echo' to print to the game screen, see console help for details
direct 0.900 unknown ?
discard controls drop unusable ammo -- bind a key to this and USE it in TFC every time you load up -- your teammates will thank you! [Flags: tfc]
disconnect net disconnect from a server or local game
dlfile unknown ?
dropclient server drop client from server (disconnect)
dropitems controls drop the flag (useful for handing it off to a teammate)
d_spriteskip 0 unknown ?
echo "text" scripts print a message to the console. To print to screen: 'developer 1; echo "text"; developer 0'
edgefriction 2 server set friction between players and walls or objects [Flags: sv]
endmovie demo the commands 'startmovie' and 'endmovie' start and stop recordding to a video stream, that is basically a bunch of bitmap images in a single file. You use the command like this: From the console type in: startmovie then enter a map using the map command from the console. I have had problems starting up the comand while in a map with the current version of half life but not with the origional CD copy. You need to issue the endmoive command to stop it. Note that this takes up a large amount of disk space. Then you need to compile a program called 'mkmovie' in the valve utils from the SDK (see the misc files section), and use this program to extract all the bitmaps from within the single video stream file. Then you use a program such as Adobe Premiere to string them together into an AVI, or mpg if you have the plugins. Be sure to import them such that their duration is only frame. You need a fast computer to do this properly, if not you will get like 15 frames per second, which is fine for most people, and still gets you a useable ingame video stream. If you have a slow pc, be sure to set the avi to 15 frames per second, but if your pc is fast then 24 or 30 frames per second is good too. Thanks to Evan for that info.
entities developer list currently loaded entities
envmap developer creates the 6 BMP images for sky boxes from the player's current position. Size is set with gl_envmapsize .
escape controls same as [ESCAPE] key, hides console, cancels selection, etc.
exec <filename> scripts execute a script file of console commands, often have .cfg or .rc extension, though not required. script files can include any console commands and variable settings, see console help for details
exit misc quit game or server to windows without confirmation
ex_correct 0 unknown ?
ex_diminishextrap 0 unknown ?
ex_extrapmax 1.2 unknown ?
ex_interp 0.1 unknown ?
ex_maxaccel 2000 unknown ?
ex_maxerrordistance 64 unknown ?
ex_maxspeed 750 unknown ?
ex_minvelocity 0 unknown ?
fakelag 0 net simulates lag, higher values are laggier
fakeloss 0 net simulates packet loss, higher values are more lossy
feign controls fake a death noise and then feign death (Spy class only) [Flags: tfc]
firstperson prefs enable first-person view (see thirdperson, chase_cam)
flaginfo controls display flag status (TFC) [Flags: tfc]
flush developer flush memory and reload
fly cheats One would think this would enable flying, but noclip does insstead. See the cheats page for details.
ForceCloseCommand unknown ?
force_centerview controls snaps player view to straight ahead
fov 90 controls set the field-of-vision size. Smaller numbers zoom in, larger numbers zoom out, valid range is 1-179.
fps_lan old replaced by fps_max
fps_max 72 video set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag.
fps_modem old replaced by fps_max
fps_single old replaced by fps_max
fullinfo <complete info string> server enable verbose user information display
fullserverinfo server enable verbose server information display
gamedir developer set game base directory
gamma 3 video set video gamma level [Flags: a]
getcertificate net authenticates your cd key (by checking it with won.net) without joining a server
gg <demoname> demo run Game Gauge benchmark using demoname if cl_gg = 1
give cheats spawn a weapon, item, or character. See the cheats page for details.
gl_affinemodels 0 video makes my screen go crazy (Voodo2)
gl_alphamin 0.250 video set minimum alpha blending level
gl_clear 0 video makes cracks between textures visible when 1
gl_cull 1 video enable rendering of visible objects only (0 will slow fps)
gl_d3dflip 0 video enable reversed rendering order for D3D video mode
gl_dither 1 video enable dithering [Flags: a]
gl_dump video dump data about video card: vendor, renderer, version, entensions
gl_flipmatrix 0 video enable special crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll) [Flags: a]
gl_keeptjunctions 1 video enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_lightholes 1 video enable light holes (0 may improve perfomance)
gl_log <logfile> video writes graphic debug messages to logfile
gl_max_size 256 video set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_monolights 0 video creates a uniform light source with no shadows (OpenGL only) [Flags: a]
gl_nobind 0 video enable replacing textures with bizarre alphanumeric characters (trippy)
gl_nocolors 0 video disable colors (OpenGL only)
gl_overbright 1 video enable maximum brightness mode [Flags: a]
gl_palette_tex 1 video enable paletted textures
gl_picmip 0 video set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_playermip 0 video set player rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_polyoffset 4 video set polygon offset -- try larger values for flickering decal or texture problems [Flags: a]
gl_reporttjunctions 0 video enable T-junction reporting to console, see gl_keeptjunctions
gl_round_down 3 video set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_smoothmodels 1 video enable model smoothing. Disabling (0) may increase fps a bit
gl_spriteblend 1 video enable blending sprite graphics
gl_texels video report the number of texesl uploaded to the video card
gl_texsort 0 video enables brighter and more vivid textures, but slows performance
gl_texturemode [type] video set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.
gl_wateramp 0 video enable amplified (higher) waves in water. 1 may decrease FPS (see sv_wateramp)
gl_zmax 4096 video set max size for zbuffer
gl_ztrick 1 video speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
god cheats toggle god mode (invincibility). See the cheats page for details.
graphheight 64 net set height of r_netgraph/net_graph display
heartbeat server send a heartbeat signal to the master server (set setmaster)
hideconsole controls hide the console
hisound 0 audio enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit (0 may improve performance) [Flags: a]
HostMap 0 unknown
hostname <name> server set server hostname (the name that will appear in server browser lists, if setmaster is set)
hostport 0 server set host connection port
host_framerate 0 demo set the speed that host and server interact with the game.
host_limitlocal 0 unknown ?
host_profile 0 unknown ?
host_speeds 0 video enable display of current FPS on-screen
hpkextract <name> [all|1 idx] developer extract files from hpk file (opts = [all | single index])
hpklist <hpkname> developer list files in hpk file
hpkremove <name> <index> developer remove file from hpkfile
hpkval <hpkname> developer display checksum value for hpk file
hud_capturemouse 1 prefs enable locking mouse pointer to menu area when menu activated [Flags: a]
hud_centerid 0 prefs enable center screen display of player ID names (instead of lower-left corner) [Flags: a]
hud_classautokill 1 prefs enable auto-suicide on class changes [Flags: a]
hud_deathnotice_time 6 prefs set how long death messages remain onscreen
hud_drawhistory_time 5 prefs set how long HUD item icons remain onscreen
hud_fastswitch 1 prefs enable fast weapon switching (0 is HL-style, where you must press fire after picking a weapon before it is activated) [Flags: a]
hud_saytext_time 5 prefs set how long chat messages remain onscreen
hud_takesshots 0 prefs enable screen shot saving at the end of all games [Flags: a]
impulse 100 controls enable flashlight
interp video enable frame interpolation
invnext controls select next item in inventory
invprev 0 controls select previous item in inventory
ip 0 server echo server ip
ipx_clientport 0 net set client port for IPX LAN game
ipx_hostport 0 server set host port for IPX LAN game
ip_clientport 0 net set client port for TCP/IPLAN game
ip_hostport 0 server set host port for TCP/IP LAN game
joyadvanced 0 joystick set to 1 before changing any advanced joystick variables, then call joyadvancedupdate to activate changes
joyadvancedupdate joystick enable advanced joystick settings (use after setting joyadvanced 1 and making any variable changes desired)
joyadvaxisr 0 joystick set mapping of DirectInput axis R (typically joystick rudder) -- not used. Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisu 0 joystick set mapping of DirectInput axis U (custom axis - Assassin 3D trackball left and right, WingMan Warrior SpinControl and SpaceOrb roll). Sets the Assassin 3D to relative turning left and right. (Not self centering). Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisv 0 joystick set mapping of DirectInput axis V (custom axis - Assassin 3D trackball forward and backward and SpaceOrb yaw). Sets the Assassin 3D to relative free-look up and down. (Not self centering). Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisx 0 joystick set mapping of DirectInput axis X (typically joystick left and right); allows joystick to turn. Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisy 0 joystick set mapping of DirectInput axis Y (typically joystick forward and backward). Allows the joystick to move forward and backward. Valid values: 0 = Axis not used, 1 = Axis is for forward and backward movement, 2 = Axis is for looking up and down (pitch), 3 = Axis is for side to side movement, 4 = Axis is for turning left and right (yaw). Additionally, each axis can be designated as an absolute axis (like a joystick) or a relative axis (like the FPgaming trackball or the WingMan Warrior SpinControl). Absolute axes are defined as having a stopping position whereas relative axes don't have a stopping position and just go around and around. To designate an axis as a relative axis, add 16 to the above control number. For example, to set the Assassin 3D's axis U to be looking left and right, type 'joyadvaxisu 20'. As another example, to make your rudder pedals control turning left and right, type 'joyadvaxisr 4'.
joyadvaxisz 0 joystick mapping of DirectInput axis Z (typically joystick throttle). Not used.
joyforwardsensitivity -1 joystick set the ramp-up speed or how much joystick movement is required for moving "full speed" forward and backward (negative numbers invert directions)
joyforwardthreshold 0.150 joystick set the dead-zone for moving forward and backward (If you have problems with your character moving forward or back when trying to stop or strafe, increase this number to .20)
joyname 0 joystick set joystick name
joypitchsensitivity 1 joystick set the speed or ratio used when you look up and down using the Assassin 3D (negative numbers invert directions)
joypitchthreshold 0.150 joystick set the dead-zone for looking up and down (If you have problems with your character looking up or down when trying to stop or strafe, increase this number to .20)
joysidesensitivity -1 joystick set the ramp-up speed or how much joystick movement is required for moving "full speed" side to side (negative numbers invert directions)
joysidethreshold 0.150 joystick set the dead-zone for moving side to side (If you have problems with your character moving sideways when trying to stop or walk along a ledge, increase this number to .20)
joystick 0 joystick disable joystick (0 may give you a slight performance boost) [Flags: a]
joywwhack1 0 joystick set to 1 for Logitech WingMan Warrior, maybe for other models also
joywwhack2 0 joystick set to 1 for Logitech WingMan Warrior, maybe for other models also
joyyawsensitivity -1 joystick set the speed that or ratio used when you look left to right using the Assassin 3D (negative numbers invert directions)
joyyawthreshold 0.150 joystick set the dead-zone for looking right and left (If you have problems with your character turning when trying to stop or strafe, increase this number to .20)
kick <name or userid or uniqueid> server kick player from a server (server console or rcon only), Use the 'users' command to get a list of userid's and uniqueid's. See kick, banid, writeid, removeid.
kill controls suicide
lambert 1.500 unknown sets the player model shading value. -1.01 used to make players brighter. No longer has any effect.
lastinv controls switch back to last item or weapon used [Flags: tfc]
lcd_x 0 video screws up my screen
lcd_yaw 0 video screws up my screen
lightgamma 2.500 video set lighting gamma value
list net lists local servers found by slist command
listdemo <demoname> demo list info on demo file
listid server list id numbers
listip server list ip addresses in the filter ban list
load <name> misc load a saved game
loadas8bit 0 audio set to 1 to force 8-bit (lower quality) sounds (see hisound also)
localinfo server show local info settings
log server enable/disable logging (put 'log on' in autoexex.cfg, NOT server.cfg)
logaddress <ip> <port> server set address for logfile (to log to a remote machine)
lookspring 0 mouse enable automatic view centering when +mlook is deactivated [Flags: a]
lookstrafe 0 mouse enable mouse strafing when +mlook is deactivated [Flags: a]
lservercfgfile server set listen server config file (default is listenserver.cfg)
map <mapname> server change to map half-life\tfc\mapname.bsp (.bsp not required) -- will disconnect any clients on the server, see changelevel and changelevel2 to change maps without disconnecting clients
mapcyclefile server specifies the name of the list of maps to cycle through on a server, default is mapcycle.txt
maps <substring> server list maps containing substring, * lists all
maxplayers server set maximum number of clients allowed to connect to the server
mcache developer list model cache contents
messagemode controls prompt for a chat message to send to all clients connected to the server
messagemode2 controls prompt for a chat message to send to your teammates only
model 0 prefs If modelname is unspecified, this will display the current player model name. To change your player model, specify the name of a folder in Valve/models/player that contains a .mdl file. To view the model, start a multiplayer game and type chase_active 1. [Flags: ai]
motd server display the message of the day (motd.txt) for the current server
mp_allowmonsters server enable monsters in multiplayer mode (bots) [Flags: sv]
mp_autocrosshair server enable aiming assistance for clients [Flags: sv]
mp_consistency 1 unknown ? [Flags: sv]
mp_decals 2000 server set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) [Flags: a]
mp_defaultteam unknown ?
mp_falldamage server enable realistic falling damage [Flags: sv]
mp_flashlight server enable flashlights for clients [Flags: sv]
mp_footsteps 1 server enable footstep sounds [Flags: sv]
mp_forcerespawn server enable automatic forced respawns for players [Flags: sv]
mp_fraglimit server set the number of frags (by any single player) between map changes, see timelimit [Flags: sv]
mp_friendlyfire server enable friendly fire in teamplay mode (mp_teamplay) [Flags: sv]
mp_logecho 1 server enable logging of echo commands
mp_logfile 1 server enable logging during multiplayer [Flags: sv]
mp_teamlist server ? [Flags: sv]
mp_teamoverride unknown ?
mp_teamplay server set teamplay mode flags -- set this variable to the sum of the numbers by the options you want enabled: 1=teamplay on (always set this for teamplay mode), 2=half-damage friendly-fire, 4=no damage friendly-fire, 8=half-damage friendly explosive, 16=no friendly explosive damage, 128=half-damage armor friendly-fire, 256=no damage to armor from friendly-fire, 512=half-damage armor friendly explosive, 1024=no damage to armor from friendly explosive, 2048=YOU take half damage from hitting Teammate with direct weaponfire, 4096=YOU take no damage from hitting Teammate with direct weaponfire, 8192=YOU take half damage from hitting Teammate with explosive weaponfire, 16384=YOU take no damage from hitting Teammate with explosive weaponfire, 32768=YOUR armor takes half damage from hitting Teammate with direct weaponfire, 65536=YOUR armor takes no damage from hitting Teammate with direct weaponfire, 131072=YOUR armor takes half damage from hitting Teammate with explosive weaponfire, 262144=YOUR armor takes no damage from hitting Teammate with explosive weaponfire.
A common setting used to deter spamming is 1 + 4 + 16 + 256 + 1024 + 2048 + 8192 + 32768 + 131072 = 175381 [Flags: sv]
mp_timelimit server set the time (in minutes) between map changes, see fraglimit [Flags: sv]
mp_weaponstay server enable permanent weapons [Flags: sv]
m_filter 0 mouse enable mouse filtering (smoothing) [Flags: a]
m_forward 1 mouse set mouse forward speed sensitivity multiplier [Flags: a]
m_pitch -0.022 mouse set mouse pitch (up and down motion) speed sensitivity multiplier. Note that NEGATIVE values result in an inverted mouse (moving mouse forward looks down), while positive values result in a non-inverted mouse (moving mouse forward looks up) [Flags: a]
m_side 0.800 mouse set mouse strafing speed sensitivity multiplier [Flags: a]
m_yaw 0.022 mouse set mouse yaw speed sensitivity multiplier [Flags: a]
name 0 net set client player name [Flags: ai]
net_address 0 net ?
net_chokeloop 0 net ?
net_drawslider 0 net ?
net_graph 0 net enables network condition graph that shows FPS, network latency, incoming server update rate, incoming bandwidth, outgoing bandwidth, and a running graph of ping (which is network latency plus delays caused by video rendering). Turn on the net_graph and try different values for the tweaking variables to find the best settings for your system and network conditions. Be sure to turn it back off since it will lower FPS some. [Flags: a]
net_graphpos 1 net set position of network graph (if net_graph 1). 1=bottom right, 2=bottom center, 3=bottom left [Flags: a]
net_graphsolid 1 net enable solid graph if net_graph 1 [Flags: a]
net_graphwidth 192 net set net_graph width [Flags: a]
net_scale 5 net set net_graph vertical scale [Flags: a]
net_showdrop 0 net enable display of dropped network packets
net_showpackets 0 net enable network packet display
new developer internal command used to start a new game
noclip cheats toggles clipping mode. when clipping disabled (noclip active), you can walk through walls and fly. See the cheats page for details.
nosound 0 audio disable sounds (1 will make the game silent)
notarget cheats toggle notarget mode where enemies ignore the player. See the cheats page for details.
password 0 server set private server password (0 = public server, anyone can join) [Flags: i]
path server display current search path for game files
pausable 1 server enable whether or not clients can pause server game [Flags: sv]
pause controls pause game
ping server display name and ping of all clients connected to the server
pingservers net display pings of servers in the serverlist
play <filename> scripts play a WAV audio file designated by filename
playdemo <filename> demo play the demo in file Half-Life/valve/filename.dem at normal speed (use timedemo to play at max fps and report average fps).
playvol demo set demo playback volume
pointfile <filename> developer try to load maps\filename.pts
port 27015 net set the default connect port
ppdemostart unknown ?
precache 1 prefs enable pre-loading of all needed files at map start (1 may help skipping/stoppoing problems)
primeone controls prime grenade type 1 (same at pressing, but not releasing the key bound to +gren1) [Flags: tfc]
primetwo controls prime grenade type 2 (same at pressing, but not releasing the key bound to +gren2) [Flags: tfc]
ptrack unknown crash the computer (well, mine at least)
pushlatency -50 net set pushlatency (try around -1/2 to -1 times ping) -- some people say using non-integer values (like -100.0521) reduces lag [Flags: a]
quit misc exit to windows without confirmation
rate 9001.204 old replaced by cl_rate
rcon <password> "commands" server remote console operation of a server. "commands" can be any console commands or variable settings. is required if the server password variable is set to anything except 0, unless client password variable is set to the same value
rcon_address 0 server set remote console ip address
rcon_password 0 server set password for remote console operation
rcon_port 0 server set remote console port
reconnect net reconnect to the current server
record <filename> demo starts recording demo to Half-Live\valve\filename.dem, see stop
reload server reload current map
removedemo <demo> <segmt> demo remove segment from a demo
removeid <userid or uniqueid> server Un-ban a user (remove the id from the ban list). See users, kick, banid, writeid, removeid
removeip server remove ip from filterban list
restart server restarts the current multiplayer map (remove decals, blood, bulletholes, scores, etc.)
retry net try reconnecting to the last server four more times (after four failed attempts)
room_delay 0 audio 3D sound setting
room_dlylp 2 audio 3D sound setting
room_feedback 0.520 audio 3D sound setting
room_left 0.010 audio 3D sound setting
room_lp 0 audio 3D sound setting
room_mod 0 audio 3D sound setting
room_off 0 audio 3D sound setting
room_refl 0.900 audio 3D sound setting
room_rvblp 1 audio 3D sound setting
room_size 0.060 audio 3D sound setting
room_type 18 audio 3D sound setting
r_bmodelhighfrac unknown ? [Flags: a]
r_bmodelinterp unknown ?
r_cachestudio unknown ?
r_decals 4096 prefs set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner)
r_drawentities 1 developer enable rendering of entities: 0=no entities, 1=normal entities, 2=no textures, 3=hitbox only, 4=translucent hitboxes
r_drawviewmodel 1 prefs enable drawing player weapon model (off improves perfomance a bit)
r_dynamic 1 prefs enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps)
r_fullbright 0 prefs enable max brightness, local game only
r_glowshellfreq 2.200 prefs set the frequency of shimmering on glowing shells around flags and keys
r_lightmap 0 developer Software rendering mode only -- display only one of the four possible lightmaps (valid values are 0, 1, 2, 3). Useful for viewing range of switched lights
r_mirroralpha 1 video enable reflective textures (0 may improve performance)
r_mmx 1 prefs force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0)
r_netgraph old replaced by net_graph
r_norefresh 0 prefs enable clearing hud and console before redrawing
r_novis 0 prefs enable drawing underwater polygons (must be 1 for r_wateralpha to work)
r_shadows 0 prefs enable player shadows (decreases performance and doesn't look that great)
r_speeds 0 prefs enable display of average fps, draw speed, and polygon info (use to see running FPS info)
r_traceglow 0 prefs enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance)
r_wadtextures 0 unknown ?
r_wateralpha 1 prefs enable alpha blending underwater (r_novis muse be 1 for this to work)
save <name> misc save the current game (1p only), see load
saveme controls call for medic (TFC) [Flags: tfc]
say "text" scripts echo text to the screen of all players. A percent sign followed by A, H, or I in the text will be replaced by your player's current Armor, Health, and ID'd player, respectively. For example: say "I have %A armor, %H health, and am staring at player %I" will look like "I have 45 armor, 97 health, and am staring at player CoolGuy".
say_team "text" scripts echo text to the screen of team members only. A percent sign followed by A, H, or I in the text will be replaced by your player's current Armor, Health, and ID'd player, respectively. For example: say "I have %A armor, %H health, and am staring at player %I" will look like "I have 45 armor, 97 health, and am staring at player CoolGuy".
screenshot misc capture the current screen and save to disk
scr_centertime 2 prefs set how long server messages remain on screen
scr_connectmsg 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_connectmsg1 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_connectmsg2 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_conspeed 600 prefs set the console scroll speed (try 3000 to make it nearly instant)
scr_ofsx 0 scripts set screen message x-offset
scr_ofsy 0 scripts set screen message y-offset
scr_ofsz 0 scripts set screen message z-offset
scr_printspeed 8 scripts set screen message print speed
sendents unknown ?
sensitivity 3 mouse set mouse sensitivity [Flags: a]
servercfgfile server set server .cfg file (default is server.cfg)
serverinfo server display server information (variables flagged sv)
setdemoinfo <demo> <segmt> info demo add info to demo: info = title "text", play tracknum, fade
setinfo server display model name, color settings, name, rate, and model crc
setmaster <ip or hostname> server set the master server (server list manager) for the server, see heartbeat
sfeign controls feign death silently (TFC Spy class only) [Flags: tfc]
showinfo net enable display of all packets
showpause 1 developer enable pause graphic display
showram 0 developer enable display of available RAM
shutdownserver server shut down the server
sizedown video decrease screen size (will increase FPS, won't work on all video cards)
sizeup video increase screen size (will decrease FPS, won't work on all video cards)
skill 3 misc set the skill level (single player, coop)
skin 0 prefs set model skin (anyone know how to put more than one skin in a .mdl file so we can use this?) [Flags: ai]
sk_12mm_bullet1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_12mm_bullet2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_12mm_bullet3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mmAR_bullet1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mmAR_bullet2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mmAR_bullet3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mm_bullet1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mm_bullet2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_9mm_bullet3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_dmg_punch1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_dmg_punch2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_dmg_punch3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_agrunt_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_apache_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_apache_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_apache_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_barney_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_barney_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_barney_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_battery1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_battery2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_battery3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_blast1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_blast2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_blast3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_slash1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_slash2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_dmg_slash3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_health_factor1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_health_factor2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_health_factor3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_radius_blast1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_radius_blast2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bigmomma_radius_blast3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_bite1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_bite2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_bite3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_spit1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_spit2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_spit3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_whip1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_whip2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_dmg_whip3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_bullsquid_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgball1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgball2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgball3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgzap1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgzap2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_dmgzap3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_speedball1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_speedball2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_controller_speedball3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_fire1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_fire2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_fire3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_slash1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_slash2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_slash3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_stomp1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_stomp2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_dmg_stomp3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_gargantua_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_hassassin_health1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_hassassin_health2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_hassassin_health3 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_headcrab_dmg_bite1 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_headcrab_dmg_bite2 developer set single-player game parameter, such as damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level) [Flags: 1p]
sk_head
- Bonnie
- ~ PoToS @dmin ~
- Posts: 3904
- Joined: 29 Jun 2003 18:21
- Location: Pas loin de Bonnie, tout près d'Elise...
- Contact:
Pitin moi on m'engueule et on me dit de me limiter à cinq lignes (ptdr) et toi bam tu balances ça ??? je rêveuhhhh
VinZ** a perduuuuuuuuuuuuuuuuu ! \\o/
Be cool, be PoToS, YMCAAA et - Où sont les femmmmeeeeees ? - ^^
<3 PoToS
Bonnie ? C''est pas moi...c'est elle...
http://bounnie.blogspot.com/
Be cool, be PoToS, YMCAAA et - Où sont les femmmmeeeeees ? - ^^
<3 PoToS
Bonnie ? C''est pas moi...c'est elle...
http://bounnie.blogspot.com/
-
- ~PoToS~
- Posts: 231
- Joined: 24 Apr 2003 21:08
- Location: Paris
lol c koi ces postes de plus de 15 lignes
en plus j'arrive pas bien à suivre ton argumentation, mais c'est peut-être parce que je suis fatigué
bon dès que j'ai le temps j'essairai de regarder si y a pas des commandes sympa à binder thx
en plus j'arrive pas bien à suivre ton argumentation, mais c'est peut-être parce que je suis fatigué
bon dès que j'ai le temps j'essairai de regarder si y a pas des commandes sympa à binder thx
Celui qui ne participe pas à la solution, participe probablement au problème.
- Bonnie
- ~ PoToS @dmin ~
- Posts: 3904
- Joined: 29 Jun 2003 18:21
- Location: Pas loin de Bonnie, tout près d'Elise...
- Contact:
Mdr ptdr loul mais trop lol Bino je t'aime
VinZ** a perduuuuuuuuuuuuuuuuu ! \\o/
Be cool, be PoToS, YMCAAA et - Où sont les femmmmeeeeees ? - ^^
<3 PoToS
Bonnie ? C''est pas moi...c'est elle...
http://bounnie.blogspot.com/
Be cool, be PoToS, YMCAAA et - Où sont les femmmmeeeeees ? - ^^
<3 PoToS
Bonnie ? C''est pas moi...c'est elle...
http://bounnie.blogspot.com/
-
- ~ PoToS @dmin ~
- Posts: 1809
- Joined: 07 Apr 2003 01:26
- Location: Dans ch'nord
- Contact:
ca serait mieu de filer une url pour dl le file que de mettre ca en blok dans le forum......
Serveur TeamSpeak3 32 places > ts.lespotos.fr pass: lespotos
Serveur Mumble > ts.lespotos.fr pass: lespotos
Serveur Mumble > ts.lespotos.fr pass: lespotos
- Bonnie
- ~ PoToS @dmin ~
- Posts: 3904
- Joined: 29 Jun 2003 18:21
- Location: Pas loin de Bonnie, tout près d'Elise...
- Contact:
lol t jaloux chiriiii ? ^^
VinZ** a perduuuuuuuuuuuuuuuuu ! \\o/
Be cool, be PoToS, YMCAAA et - Où sont les femmmmeeeeees ? - ^^
<3 PoToS
Bonnie ? C''est pas moi...c'est elle...
http://bounnie.blogspot.com/
Be cool, be PoToS, YMCAAA et - Où sont les femmmmeeeeees ? - ^^
<3 PoToS
Bonnie ? C''est pas moi...c'est elle...
http://bounnie.blogspot.com/
-
- Touriste
- Posts: 1
- Joined: 13 Sep 2003 01:25
- Location: ronchin
- Contact:
-
- PoToS Actif
- Posts: 50
- Joined: 07 Apr 2003 10:55
- Location: Chelles 77500 A coté de Miami
- Contact:
-
- PoToS Actif
- Posts: 50
- Joined: 07 Apr 2003 10:55
- Location: Chelles 77500 A coté de Miami
- Contact: